Game play Turup




1 game play

1.1 match
1.2 addition
1.3 addition , match
1.4 no match or addition
1.5 winning





game play

the game uses standard french deck of playing cards. 1 deck used 2-4 players (52 cards), 2 decks used 5-7 players (104 cards) , 3 decks used 8-12 players (156 cards). each player dealt 4 cards , 4 card community pile dealt. general purpose of turup collect highest number of cards community pile add or equal card players individual hands. after deal first person left of dealer begins play. dealer rotates left after each round. there 2 ways collect cards community pile; match or addition. face cards cannot won addition , can won match. 1 card players hand can played @ time , after play made play moves next player. aces valued 1 (1).


match

in turn, each player compares hand community pile. if card in hand matches 1 of cards in community pile player can collect card , place both card hand , card community in separate pile of cards won, suit of card not come play.


match example: players owns six(6) , there six(6) in community pile, player can collect six(6) , match six(6) hand. 1 card players hand can played @ time , after play made play moves next player.


addition

in turn, each player compares hand community pile. if card in players hand equals addition of 2 or more cards player can collect cards community pile add players card , place cards in separate pile of cards won, again suit of cards not come play.


addition example: player owns ten(10) , there four(4) , six(6) in community pile. player can collect four(4) , six(6) community , add equal ten(10) hand.


addition , match

in turn, each player compares hand community pile. if card in players hand equals addition of 2 or more cards , matches card cards equaling players card can won player.


add , match example: player owns queen, ten(10) , five(5) , community pile contains three(3), two(2), king , five(5). player can combine two(2) , three(3) equal players five(5) , match five(5) in community pile players five(5) total of 4 cards won.


no match or addition

if player cannot make equal community pile player must place card hand community pile , play moves next player. if there no cards in community pile next player in turn must place card down in community pile. player not have make match or addition if player owns match or addition, explained in strategy section below.


winning

after 4 cards have been played each of hands of players 4 cards dealt remaining deck of cards. once remaining deck of cards have been dealt each player counts cards individual separate pile of cards won. player highest number of cards wins round. cards left in community pile not counted towards players cards won. number of rounds can preset or tallied posterior acknowledgement.







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